thanks for the prompt reply.
> It would help us if you could provide the vmware.log and mksSandbox.log files that are on the VM directory, immediately after the crash.
Attached are the vmware.log, the mksSandbox.log as well as coredumps from right after a crash of launching PrusaSlicer.
> Could you also confirm exactly what did do when you tried "OpenGL rendering"?
I added the following snippet to my VMX file:
mks.enableDX11Renderer = "FALSE"
mks.enableDX12Renderer = "FALSE"
mks.enableGLRenderer = "TRUE"
I have confirmed that MksSandbox is using the OpenGL renderer by looking at the logs with the above settings.
Also attached is a screen shot showing some of the OpenGL rendering artifacts. It often doesn't draw everything depending on the mouse position or the position of other windows.
If there is anything else I can do to help your search let me know. I've been a VMWare user for many years, and I'll be very grateful if you can help me get my workflow back to how smooth it was in the past.
One side question: I've tried to get DX11 rending working thinking that might be more stable. However, when I disable DX12, MksSandbox tries to spin out DX11 but claims there is no compatible interface. Am I barking up the wrong tree to try this out as a work around?
Edit:
One other note: the guest OS is actually XUbuntu 23.10, not plain Ubuntu 23.10. I don't think this should make a difference, but XUbuntu still uses X11/Xorg where Ubuntu uses Wayland. Again, I don't think that should be an issue here as I've seen this type of crash on Ubuntu as well, but thought I'd point it out since the display server is interacting with the accelerated graphics.