Hi folks,
Is it possible to delete an agent programmatically from the engine/client 0 if its host is destroyed using host char EXECUTE_ON_LOST?
I have many servers with automic agents where the hosts are ephemeral and so are often destroyed and then rebuilt soon afterwards, in such cases the newly installed agent(with same name as previous agent) wont reconnect to the engine unless its deleted from client 0, currently thats a manual process.
EXECUTE_ON_END i think is only used if the agent is stopped gracefully, so i dont need to take any action on this event.
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Thanks!