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Crash in Internet Explorer on Win7 VM

  • 1.  Crash in Internet Explorer on Win7 VM

    Posted Sep 07, 2011 03:10 PM

    I noticed IE 9 crashed fairly often when run in Fusion 3. Has anyone else noticed the same?

    Here is the stack I can see in the debugger:

                    vm3dum.dll!6e636ad0()              

                    [Frames below may be incorrect and/or missing, no symbols loaded for vm3dum.dll]    

                    vm3dum.dll!6e636d77()              

                    vm3dum.dll!6e627c11()              

                    d3d10level9.dll!55e2e242()       

                    d3d10level9.dll!55e3152a()        

                    d2d1.dll!CD3DDeviceLevel1::DrawDynamicVB(CDeferredRenderingManager & deferredRenderingData, CHwShaderState * pPipeline, unsigned int * pCurrVertex, unsigned int * pCurrGeometry)  Line 1441      C++

                    d2d1.dll!CD3DDeviceLevel1::ProcessBatch(CDeferredRenderingManager & deferredRenderingData, D2D_RECT_U * pCurrentClipRect)  Line 1755   C++

                    d2d1.dll!CHwSurfaceRenderTarget::FlushQueuedOperations()  Line 3203 + 0x26 bytes   C++

                    d2d1.dll!CBatchSerializer::FlushInternal()  Line 420           C++

                    d2d1.dll!DrawingContext::FlushBatch()  Line 3166 + 0x5 bytes     C++

                    d2d1.dll!DrawingContext::Flush(unsigned __int64 * ptag1, unsigned __int64 * ptag2)  Line 2003 + 0x7 bytes        C++

                    d2d1.dll!DrawingContext::EndDraw(unsigned __int64 * ptag1, unsigned __int64 * ptag2)  Line 2473        C++

                    d2d1.dll!D2DRenderTargetBase<ID2D1DCRenderTarget>::EndDraw(unsigned __int64 * ptag1, unsigned __int64 * ptag2)  Line 716 C++