I noticed IE 9 crashed fairly often when run in Fusion 3. Has anyone else noticed the same?
Here is the stack I can see in the debugger:
vm3dum.dll!6e636ad0()
[Frames below may be incorrect and/or missing, no symbols loaded for vm3dum.dll]
vm3dum.dll!6e636d77()
vm3dum.dll!6e627c11()
d3d10level9.dll!55e2e242()
d3d10level9.dll!55e3152a()
d2d1.dll!CD3DDeviceLevel1::DrawDynamicVB(CDeferredRenderingManager & deferredRenderingData, CHwShaderState * pPipeline, unsigned int * pCurrVertex, unsigned int * pCurrGeometry) Line 1441 C++
d2d1.dll!CD3DDeviceLevel1::ProcessBatch(CDeferredRenderingManager & deferredRenderingData, D2D_RECT_U * pCurrentClipRect) Line 1755 C++
d2d1.dll!CHwSurfaceRenderTarget::FlushQueuedOperations() Line 3203 + 0x26 bytes C++
d2d1.dll!CBatchSerializer::FlushInternal() Line 420 C++
d2d1.dll!DrawingContext::FlushBatch() Line 3166 + 0x5 bytes C++
d2d1.dll!DrawingContext::Flush(unsigned __int64 * ptag1, unsigned __int64 * ptag2) Line 2003 + 0x7 bytes C++
d2d1.dll!DrawingContext::EndDraw(unsigned __int64 * ptag1, unsigned __int64 * ptag2) Line 2473 C++
d2d1.dll!D2DRenderTargetBase<ID2D1DCRenderTarget>::EndDraw(unsigned __int64 * ptag1, unsigned __int64 * ptag2) Line 716 C++